arc raiders aimbot

Arc Raiders Aimbot Guide — 4-Slot Hitbox Priority & Anybrain-Safe Tuning

RawCheats Research TeamMay 12, 202611 min readUpdated May 2026
Arc Raiders Aimbot Guide — 4-Slot Hitbox Priority & Anybrain-Safe Tuning

The conservative aimbot tuning that survives Arc Raiders' one-strike permaban environment and Anybrain's ML behavioral telemetry.

The Arc Raiders aimbot menu in 2026 is intentionally smaller than the menus in our Fortnite, Marvel Rivals, or PUBG products — three tabs total (Aimbot, Visuals, Settings), no Misc panel by default, and a 4-slot draggable hitbox priority picker that handles the third-person camera math that generic FPS aimbots get wrong. The reason for the trimmed surface is the one-strike permaban policy Embark shifted to in late February 2026 (covered in the pillar) plus Anybrain's behavioral telemetry, which catches greedy settings far faster than EAC's signature scanner ever did. Most Arc Raiders cheat buyers in May 2026 are still using configs ported from Fortnite — max FOV, low smoothness, headshot-only priority — and getting permabanned in their first or second session. The tuning that survives is conservative by old standards. Here's the working reference for Raw Arc Raiders' aimbot menu.

This post is a cluster of the Arc Raiders Cheats Complete 2026 Guide pillar. The pillar covered the broader policy landscape; this is the deep tuning reference.

Why Arc Raiders demands different aimbot tuning than FPS games

Arc Raiders is a third-person extraction shooter. The camera math is different from first-person shooters in three ways that matter for aimbot tuning, and ignoring them produces aim curves that look broken even before Anybrain flags them.

First — the shoulder-angle offset. Your camera is roughly 1m behind and 0.3m to the side of your character's actual head. When the aimbot computes a vector from your character's weapon muzzle to the target's bone, that vector isn't aligned with your visible crosshair the way it would be in a first-person game. A naive aimbot that just snaps the crosshair to the bone produces a fire angle that doesn't match the visual aim point — the bullet goes somewhere the player wasn't pointing. Raw Arc Raiders computes the offset and corrects the fire vector.

Second — visible character rotation. In a first-person game, the aimbot snap is invisible (the camera moves, no character model rotates relative to the viewer). In a third-person game, your character physically rotates to face the target, and that rotation is visible to other players and replays. A 0-smoothness instant-snap aimbot makes your character spin to face enemies in a way no human player ever does. Smoothness in Arc Raiders has to live in a band that produces character rotations indistinguishable from human aim, which means floor smoothness is meaningfully higher than the floor in FPS games.

Third — the angular geometry of engagements. Third-person camera lets you see around corners your character physically can't shoot around. The aimbot has to know not to fire at targets your character's weapon doesn't actually have line-of-sight to, even if your camera does. Visible-only filtering in third-person is more complex than in first-person; it requires checking weapon-muzzle LOS rather than camera LOS. Raw Arc Raiders handles this correctly.

Generic aimbots ported from CS2 / Valorant code bases get all three wrong. The Anybrain-flagging that follows is structural — the inputs don't look human because they're built on the wrong geometry.

The four controls that actually matter

The Arc Raiders aimbot menu has fewer toggles than most cheats because the game itself has a narrower feature surface. The four that matter most:

Hitbox priority (4-slot draggable picker). Head / Chest / Arms / Legs in user-defined order. The bot tries the top slot first; if that bone is occluded, out of FOV, dead, or friendly, it falls down the list. For most Arc Raiders engagements, Chest → Head → Arms → Legs is safer than Head-priority because chest hits don't show up as headshot-rate outliers in Anybrain's statistical models. Headshot rate is one of the top three behavioral signals; keeping yours in the 30-50% band rather than the 70%+ band is structural Anybrain defense.

FOV cone. Slider for the aim-assist activation cone, expressed as a degree value or screen-space percentage depending on your menu setting. Tight cones (15-25°) restrict the bot to engagements you're already looking at; wide cones (60°+) let the bot lock onto enemies anywhere on screen. For Arc Raiders specifically, 15-25° is the safe band for sustained play. Anything broader produces angular tracking patterns Anybrain reads as machine-generated. Tournament-tier survival means 10-15°.

Smoothness. Slider 0-500 controlling the aim transition speed from your current crosshair to the locked target. The Arc Raiders safe band is 300-450. Lower values produce visible character rotations (third-person consideration above) and angular-velocity curves that flag Anybrain. Higher than 450 starts cutting into your engagement-window usefulness — the aim takes long enough that fights finish before tracking completes.

Visible-only filter. Toggle. When ON, the aimbot only considers targets your weapon has actual line-of-sight to (not just your camera). Default ON for sustained play. Turning it off means the bot considers occluded targets for aim assist (it still won't fire on them without Silent Aim, but the tracking happens), which can produce input patterns that read suspiciously. Leave it ON.

Those four controls dialed correctly produce the aim profile that's been surviving Arc Raiders' Jan / Feb / post-pivot detection windows. Everything else below is tuning around the edges.

Auto-prediction handles projectile drop and travel time

Arc Raiders' weapons mostly fire projectiles with travel time and drop — even the LMGs and ARs aren't perfectly hitscan. Raw Arc Raiders' Prediction toggle auto-adjusts the aim point for projectile velocity, gravity, and target lead based on the equipped weapon's actual parameters. There's no per-named-weapon slider because the cheat reads the weapon's parameters per shot and applies inverse compensation in real time.

If a vendor markets per-weapon profile slots ("LMG profile, AR profile, Sniper profile" with manual sliders), they're either misrepresenting their feature set or shipping a pre-2024 cheat. Auto-prediction is table stakes for any modern Arc Raiders product.

For snipers specifically, the long projectile travel times mean Prediction is non-optional. Without it, even with perfect aim placement, your shots will land behind moving targets at 100m+. With it, the cheat leads the target appropriately.

Aim key + activation modes

Bind the aim key to any keyboard key, mouse button, or controller input. Three activation modes:

  • Hold — aimbot active only while the key is pressed. Most common mode. Pairs naturally with your right-mouse ADS.
  • Toggle — press once to enable, again to disable. Useful for chaotic close-range fights where you don't want a hand committed.
  • Always — always on. Don't use this on Arc Raiders. The lack of player-input gating shows up as a behavioral signal — no observable "decision to engage cheat" in the input stream. In a one-strike permaban environment, this is unnecessary risk.

Most disciplined Arc Raiders cheat users run Hold mode with right-mouse bound, treating the aimbot exactly like a stronger version of the game's natural ADS aim.

Silent Aim — the hit-chance slider matters more in Arc Raiders

Same caveat as every other RawCheats product: Silent Aim does NOT shoot through walls. It lets you fire at a target inside your engagement window while your visible crosshair stays off-target. The target must be in your line of sight. Anyone marketing "silent aim through cover" is misrepresenting the feature.

What changes for Arc Raiders specifically is the hit-chance slider's importance. The slider (0-100%) controls what fraction of Silent Aim shots actually hit; missing shots intentionally is part of how you keep your accuracy distribution inside Anybrain's plausible band. At 100% hit chance every Silent Aim shot lands, making your accuracy curve inhuman. At 60-70% hit chance your accuracy reads as high-skill human.

For Arc Raiders our conservative recommendation: leave Silent Aim off for the first 10-15 hours of legit-tuned play on a new account. Establish Anybrain-friendly telemetry first. Then optionally enable Silent Aim at 60-70% hit chance, used sparingly on contested engagements. Don't max it. Don't use it on every shot.

Conservative tuning per play type

Save each as a config slot (Settings → Configs → Save) so you can swap presets without re-tuning.

Casual / solo PvE-focused config

  • Hitbox priority: Chest → Head → Arms → Legs
  • FOV cone: 25°
  • Smoothness: 350
  • Visible-only: ON
  • Prediction: ON
  • Aim Key: Right Mouse Button, Hold mode
  • Silent Aim: OFF

Standard raid config (mixed PvP/PvE)

  • Hitbox priority: Chest → Head → Arms → Legs
  • FOV cone: 20°
  • Smoothness: 380
  • Visible-only: ON
  • Prediction: ON
  • Aim Key: Right Mouse Button, Hold mode
  • Silent Aim: OFF (or 60% hit chance for contested engagements after 15+ hours of legit telemetry)

High-stakes PvP config (juiced raids, contested extracts)

  • Hitbox priority: Chest → Head → Arms → Legs
  • FOV cone: 15°
  • Smoothness: 420
  • Visible-only: ON
  • Prediction: ON
  • Aim Key: Right Mouse Button, Hold mode
  • Silent Aim: 65% hit chance, situational use only

Sniper-focused config

  • Hitbox priority: Head → Chest → Arms → Legs (snipers are the one place where head priority makes sense because the alternative is a chest shot that doesn't one-shot)
  • FOV cone: 10°
  • Smoothness: 450
  • Visible-only: ON
  • Prediction: ON (mandatory for sniper engagements at distance)
  • Aim Key: Right Mouse Button, Hold mode

These are starting points. Fine-tune from there based on your mouse sensitivity, monitor size, and play style. Save tuned versions as named slots.

Common Arc Raiders tuning mistakes

  • Max FOV (60°+) plus low smoothness (under 200). Produces snap-aim across the screen — canonical machine-input signature for Anybrain. Permabanned within days in 2026.
  • Head-only priority with 80%+ hit-chance Silent Aim. Headshot rate climbs into the 70%+ band; statistical outlier flag fires. Permabanned within a week.
  • Always mode with no aim key gate. No observable intent-to-cheat signal in the input stream. Permabanned within 2-3 weeks.
  • Stacked Misc panel (no-recoil + magic bullet + max aim). Each individual layer is somewhat detectable; stacking them produces a player whose statistical profile is unambiguously machine-generated. Permabanned fast and the cross-EAC propagation (covered in the HWID cluster) takes out your Fortnite, Apex, Rust accounts too.

The disciplined approach is conservative defaults plus visible-only filtering plus Anybrain-friendly smoothness, with Silent Aim only as a situational tool after you've established legit telemetry. The pillar covers why this matters more in Arc Raiders than in any other RawCheats product.

Anybrain telemetry — what the model actually watches

Repeating from the anti-cheat works cluster but worth restating because tuning decisions flow from it:

  • Angular velocity profile. Smoothness 300+ produces curves that read as human flicks. Below 200 produces clean interpolation that doesn't match human angular acceleration.
  • Headshot rate distribution. Chest-priority caps your headshot rate in the 30-50% range, which is high-skill but not inhuman.
  • Reaction-time variance. Random per-engagement timing (±15-30ms applied by Raw Arc Raiders' humanizer) produces variance that matches human reaction-time distributions.
  • Pre-fire timing. Visible-only filtering prevents wallhack-aware pre-fires that fire before the enemy crosses the line-of-sight threshold.

You can't beat Anybrain by avoiding it. You beat it by producing inputs that match the human distribution. Conservative tuning is the structural defense.

Frequently asked questions

Why is the safe smoothness floor higher on Arc Raiders than on Fortnite? Third-person camera + Anybrain. Third-person makes character rotation visible to spectators and replays — low smoothness produces inhuman character-rotation patterns. Anybrain's angular-velocity model catches input curves that are too clean. Both effects push the smoothness floor up. Fortnite's 200-350 ranked range maps roughly to Arc Raiders' 300-450 range.

Should I use Head priority for the higher damage? For most engagements, no. Headshot rate is one of Anybrain's top behavioral signals. Sustained 70%+ headshot rates are statistical outliers that flag. Chest-priority caps your headshot rate at 30-50%, which is high-skill but inside human bounds. The damage trade-off is worth it for sustained survival. Sniper config is the exception (head-only makes sense there because the alternative is failing to one-shot).

Can I run a wider FOV cone in solo queue? Slightly. Solo queue has less replay-review pressure than squads with friends watching. You can push FOV to 30° in solo. Don't go above 40°, ever, on any Arc Raiders config. The Anybrain telemetry doesn't care whether you're solo or grouped.

Is third-person silent aim a separate feature? No. Silent Aim is the same feature regardless of camera perspective. The third-person camera math correction applies to all aim outputs, Silent Aim included. The hit-chance slider behaves the same way.

Does prediction work on melee weapons? Melee in Arc Raiders is a niche use case (most engagements are ranged). Prediction is irrelevant for melee because there's no projectile to predict. The aimbot's hitbox priority still works for melee — it'll snap to the priority bone — but Prediction has no effect.

How long does the aim key bind persist across sessions? Keybinds save to your config slot. Save your tuned config (Settings → Configs → Save), name it, and it persists. Loading a different config swaps the keybinds along with the rest of the settings.

Can I bind separate keys for aim and Silent Aim? Yes. Bind Silent Aim to a side-mouse button so you can engage it only on specific shots, separate from your main aim key. This is the recommended setup if you use Silent Aim at all — it lets you keep Silent Aim off most of the time and only engage it on contested engagements where the visible-crosshair-off-target behavior matters.

Does the aimbot respect the visible-only filter when targets are partially occluded (head visible through a window)? Yes. The line-of-sight check is per-bone, so if the head bone is visible through a window but the chest bone is occluded, the aimbot will target the head. The Prediction system accounts for the weapon-muzzle LOS rather than just the camera LOS, so shots that need to clear a window edge land correctly.


Ready to tune Raw Arc Raiders for your play style? Get Raw Arc Raiders and load the conservative configs above as starting points. Pair with Raw Spoofer before every session — the cross-EAC ban risk is real. For the broader anti-cheat context, see how the four-layer stack actually works and the pillar.

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