Overwatch Radar — Ult Tracker & Dive Predictor (2026)
Last updated · April 7, 2026
Strategic Information at a Glance
The Overwatch radar gives you the strategic information that high-elo players read instinctively. Where the enemy team is positioned, which ults are ready, when their dive comp is about to engage, what abilities are on cooldown across the entire enemy team. The radar overlay turns every fight from a guess into a calculated decision based on real game state instead of vibes.
Diamond and Master players don't 'guess' when to push or back off. They read the same information layer the radar exposes — except they read it through years of practice, instinct, and sometimes guesswork. The radar gives you that information directly without the years. You start playing like a Diamond player from the first match because you have the same intel they do.
Every Strategic Layer the Overwatch Radar Tracks
Enemy positioning minimap with team grouping. The entire enemy team's position relative to objectives renders in real time. You see when their backline is exposed, when their tank is out of position, and when their healers are split from the team. Combined with the wallhack so you can see them through map terrain, positioning intel becomes near-perfect.
Ult ready indicator per enemy hero. Each enemy hero on the radar shows their current ult charge state — ready, building, recently used. This is the most-requested feature after the aimbot itself because ult timing is the highest-leverage decision in any team fight. Knowing whether to push or back off based on actual ult availability instead of guessing changes how you play every objective.
Dive timing predictor — when their dive comp is about to engage. The radar analyzes enemy positioning, ability states, and historical engagement timing to warn you when their Genji/Tracer/Winston dive is about to commit. You get the warning before they jump, which gives you time to rotate to safety or counter-engage with your own dive. Most low-elo deaths come from getting caught off-guard by dive comps; the predictor eliminates the surprise.
Ability cooldown tracker for key enemy abilities. Tracer recall, Sombra translocate, Reinhardt charge, Genji deflect, Mei wall, Winston bubble — every key ability shows its cooldown state on the radar. You commit pushes when their escape options are spent and back off when their saves are up. Cooldown tracking is what high-elo players do automatically; the radar makes it explicit.
Spawn timer overlay for both teams. The radar shows exactly when reinforcements arrive after deaths for both teams. Critical for hold/push timing on payload maps where the spawn timing determines whether you have a numbers advantage during the next fight. Most fights are won by the team that has 6 alive vs 5 — knowing the exact spawn timer lets you sequence pushes around it.
Why It Stays Undetected by Ricochet
The radar renders as a separate HTML overlay window outside the game process. From Ricochet's perspective, your Overwatch client is running normally — there's no second process injecting into the game, no memory hooks, no signature hits. The overlay reads game state through a stream protocol that runs outside the Ricochet sandbox.
We test the radar against every Ricochet update because it's one of the highest-impact features. Updates ship within hours of any Ricochet change. The overlay window is movable, resizable, and runs sandboxed so it survives Windows updates and Overwatch client patches without intervention. Most players park it on a secondary monitor for max visibility.
What You Get with the Raw Overwatch Radar
Movable, resizable overlay window. Drag it to any monitor in a multi-monitor setup, change the opacity from 30% to 100%, toggle individual elements (player positions, ult indicators, dive predictor, ability cooldowns, spawn timers). Most pro-level players run a dedicated 7-10 inch radar tablet on the side of their main monitor — that's the optimal setup for max information without obscuring the game view.
Combined with the rest of the Raw Overwatch suite (aimbot with hero-specific profiles, ESP, wallhack through shields, no-recoil, triggerbot, exploits), the radar fills the strategic information gap that the other features don't cover. ESP shows you what's nearby through cover; the radar shows you what's across the entire map with timers.
Pricing & Access
The radar is included in every Raw Overwatch subscription tier alongside every other feature. No upcharges, no per-feature unlocks. Plans run $4.99 for a 1-day pass through $34.99 for a 1-month subscription. License delivers instantly via email after payment, the loader installs in under 2 minutes, and the radar overlay activates from the first launch.
// Features Included
// Frequently Asked Questions
Does the Overwatch radar show enemy ult states?
Yes. Ult ready indicators render per enemy hero on the radar. You can see at a glance which players are about to ult and which ones are saving for the next fight. Knowing ult availability in real time is the biggest strategic advantage in Overwatch team fights.
Will the radar predict when the dive comp engages?
Yes. Dive timing predictor analyzes enemy positioning and ability states to warn you when their Genji/Tracer/Winston dive is about to commit. You get the warning before they jump, which gives you time to rotate to safety or counter-engage with your own dive.
Can I see ability cooldowns on the radar?
Yes. Cooldown tracker shows you when Tracer recall, Sombra translocate, Reinhardt charge, Genji deflect, and other key enemy abilities are available or on cooldown. Lets you commit pushes when their escape options are gone.
Does the Overwatch radar show spawn timers?
Yes. Spawn timer overlay for both teams shows exactly when reinforcements arrive after deaths. Critical for hold/push timing on payload maps where the spawn timing determines whether you have a numbers advantage during the next fight.
Is the radar safe with Ricochet scanning?
Yes. The radar renders as a separate HTML overlay window outside the game process — Ricochet's scan layer misses it entirely. The overlay is movable, resizable, and runs in a sandboxed window that signature detection can't see. We test the radar against every Ricochet update.
Can I park the Overwatch radar on a secondary monitor?
Yes. The radar window can be dragged to any monitor in your setup. Multi-monitor users typically park it on a secondary screen for max visibility. Most pro-level Overwatch players run a dedicated 7-10 inch radar tablet on the side of their main monitor — that's the optimal setup for max information without obscuring the main game view.
Will the radar work in custom matches and Workshop modes?
Yes. The radar reads game state directly so custom matches, Workshop modes, and any other Overwatch game type all render the same player positions and ability data. Hero positions, ult charges, and team grouping all work regardless of mode.
Does the Overwatch radar help healers track positioning?
Yes — healers get the most value from the radar because positioning awareness matters more on healer roles than on DPS. Knowing where the enemy backline is, when dives are about to commit, and where your tank is positioned lets you stay alive while pumping max healing. Most of our climbing healer mains use the radar more than the aimbot.
