Marvel Rivals Radar Team-Up & Ult Tracker (2026)

Last updated · April 7, 2026

Undetected — Marvel Rivals

Team Positioning + Team-Up Timing in One View

Marvel Rivals fights are decided by team positioning and team-up combo timing. The radar shows you the entire enemy team's positions plus the team-up state for both teams in real time. You see when their dive comp is about to engage, when their team-ups are ready, and when your own team has counter-combos available. Two layers of strategic intel that high-elo players read instinctively from years of practice — the radar gives you both directly without the years.

The information advantage compounds. Knowing where enemies are positioned + knowing when their combos are ready + knowing when your combos are ready + knowing when objectives tick + knowing when ults pop = full strategic awareness on every fight. Diamond+ Marvel Rivals players make engagement decisions based on this layer constantly; the radar makes that layer available to everyone.

Every Strategic Layer the Marvel Rivals Radar Tracks

Team positioning for both sides on a minimap. The current state of every player on both teams renders in real time with team color coding and direction vectors. You see when enemies are split, when their backline is exposed, when their tank is out of position. Knowing positioning is the foundation for every other strategic decision.

Ult ready indicator per hero. Each hero on the radar shows their current ult charge state — ready, building, recently used. Combined with team-up indicators, you know exactly which hero combinations are about to drop on you and which of yours are available. Ult timing is one of the highest-leverage decisions in any Marvel Rivals fight.

Dive vs poke composition tracker. The radar analyzes the enemy team's hero comp and warns you when their playstyle is shifting from poke (ranged DPS holding angles) to dive (mobile heroes committing to your backline). You get the warning before they jump, which gives you time to rotate to safety or counter-engage with your own dive. Most low-elo backline deaths come from missing this composition shift.

Team-up ready indicators. Shows when both halves of a combo are simultaneously available across the match — Hela + Loki, Hawkeye + Black Widow, Hulk + Wolverine, Storm + Thor, and all other team-up combinations. Lets you preempt enemy combos with your own DPS focus-fire or coordinate your own combos at the perfect timing.

Objective and capture point timer overlay. Shows exactly how long until the next objective tick or how long until the enemy team caps. Critical for hold/push timing on Convoy and Convergence maps where the timing windows determine whether you commit to a fight or stall the cap. Most objective-mode losses come from poor timing decisions, which the timer fixes.

Why It Stays Undetected by NetEase ACE

The radar renders as a separate HTML overlay window outside the game process so NetEase ACE doesn't see it as part of the game. From ACE's perspective, your Marvel Rivals client is running normally — there's no second process injecting into the game, no memory hooks, no signature hits. The overlay reads game state through a stream protocol that runs outside the ACE sandbox.

We test the radar against every NetEase ACE update because it's one of the highest-impact features. Updates ship within hours of any ACE change. The overlay window is movable, resizable, and runs sandboxed so it survives Windows updates and Marvel Rivals client patches without intervention. We've been undetected since launch with zero confirmed ban waves.

What You Get with the Raw Rivals Radar

The radar window is fully customizable. Resize it from 150px to full-screen, drag it to any monitor in a multi-monitor setup, change the opacity from 30% to 100%, toggle individual elements (player positions, ult indicators, team-up ready states, dive predictor, objective timers). Most pro-level players run a dedicated 7-10 inch radar tablet on the side of their main monitor — that's the optimal setup for max information without obscuring the game view.

Combined with the rest of the Raw Rivals suite (aimbot with hero-specific profiles, ESP with team-up indicators, wallhack through portals, no-recoil for Punisher and Iron Man, triggerbot for Hawkeye and Hela, exploits), the radar fills the strategic information gap that the other features don't cover. ESP shows you what's nearby through cover; the radar shows you what's across the entire map with timers.

Pricing & Access

The radar is included in every Raw Rivals subscription tier alongside every other feature. No upcharges, no per-feature unlocks. Plans run $3.99 for a 1-day pass through $29.99 for a 1-month subscription. License delivers instantly via email after payment, the loader installs in under 2 minutes, and the radar overlay activates from the first launch.

// Features Included

Team Positioning Minimap
Ult Ready Per Hero
Team-Up Ready Indicators
Dive vs Poke Composition
Objective Capture Timer
Health & HP Markers
Resizable Overlay
Direction Vectors
Hero Class Icons

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All features included in every plan. Starting from $4.99.

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// Frequently Asked Questions

Does the Marvel Rivals radar show team-up combos in real time?

Yes. Team-up ready indicators show when both halves of a combo are simultaneously available across the entire match. Hela + Loki, Hawkeye + Black Widow, Hulk + Wolverine, and all other team-up combinations get tracked. You preempt enemy combos and coordinate your own with perfect timing.

Will the radar show enemy ult states?

Yes. Ult ready indicators render per enemy hero on the radar in real time. Combined with team-up tracking, you know exactly which hero combinations are about to drop on you and can rotate to safety or counter-engage with your own combos.

Can the radar predict dive composition engagements?

Yes. Dive vs poke composition tracker analyzes the enemy team's hero comp and warns you when their playstyle is shifting from poke to dive engagement. You get the warning before they jump, which gives you time to rotate or counter-position.

Does the Marvel Rivals radar show objective timers?

Yes. Objective and capture point timer overlay shows exactly how long until the next objective tick or how long until the enemy caps. Critical for hold/push timing on Convoy and Convergence maps where the timing windows determine fight commitment.

Will the radar work alongside NetEase ACE?

Yes. The radar renders as a separate HTML overlay window outside the game process — ACE's signature scanning misses it entirely. The overlay is movable, resizable, and runs in a sandboxed window. We test the radar against every ACE update.

Can I park the Marvel Rivals radar on a secondary monitor?

Yes. The radar window can be dragged to any monitor in your setup. Multi-monitor users typically park it on a secondary screen for max visibility. Most pro-level Marvel Rivals players run a dedicated 7-10 inch radar tablet on the side of their main monitor — that's the optimal setup for max information without obscuring the game view.

Does the radar show capture point progress on Convoy maps?

Yes. The objective and capture point timer overlay shows exact progress percentages and estimated completion times for both Convoy push timers and Convergence capture points. Critical for hold/push timing decisions because most objective-mode losses come from poor timing rather than poor mechanics.

Will the Marvel Rivals radar work in custom matches and Tournament mode?

Yes. The radar reads game state directly so custom matches, Tournament mode, and any other Marvel Rivals game type all render the same player positions, ult charges, and team-up state. Tournament mode users typically tune the radar visibility down because spectated tournament matches get scrutinized more aggressively.

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