what is an hwid ban

What Is an HWID Ban? Anti-Cheat Hardware Fingerprints in 2026

RawCheats Research TeamMay 12, 202612 min readUpdated May 2026
What Is an HWID Ban? Anti-Cheat Hardware Fingerprints in 2026

HWID bans explained for 2026. What anti-cheats actually fingerprint, how to diagnose a hardware ban vs an account ban, and what survives the 340k Valorant wave.

When Riot disclosed in January 2026 that a single five-day Valorant wave had taken down 340,000 accounts specifically targeting outdated spoofers, the inbox at every cheat-support Discord lit up with the same question: "is this a HWID ban or just an account ban?" Most of those users had no idea. Their publisher's email said "permanent suspension" and that was all the diagnosis they got. The difference matters enormously — an account ban costs a fresh signup, a HWID ban costs $5/month for a spoofer subscription or several hundred dollars in hardware. Getting it wrong is how people end up replacing motherboards that didn't need replacing.

This post is a cluster of the HWID Spoofer Complete 2026 Guide pillar. The pillar covered the broader 2026 spoofer market shift; this piece is the foundation read — what a HWID ban actually is at the technical level, what each major anti-cheat fingerprints, and how to diagnose what kind of ban you ate.

HWID Ban vs Account Ban — The Actual Difference

A pure account ban is a server-side flag on a single account record. The publisher sets is_banned = true on the row that holds your username, email, and game license. Make a new account with a different email, log in on the same machine, and you're back. No hardware change required. This is what most people picture when they hear "banned."

A HWID ban writes your hardware composite — a hash of SMBIOS values, motherboard serial, disk serials, MAC addresses, GPU UUID, plus a half-dozen other identifiers — to the anti-cheat's server-side ban list. The check fires at session start before the game even loads. Your new account, your new email, your new payment method don't matter. The fingerprint check matches, the launch is refused, and the new account is auto-flagged as a ban evader (which usually adds the new account to the ban list too).

The third variant is the publisher-network ban — Battle.net's full-account-level ban that cascades across all Blizzard titles regardless of HWID, Steam Community bans that follow you everywhere on Steam, Epic's cross-game EAC ban that takes you out of every EAC-published title simultaneously. These can stack on top of HWID bans, which is the worst-case scenario: HWID is locked, and even fresh hardware needs a fresh publisher account.

The 340,000-account January 2026 Valorant wave was HWID — Riot specifically said the wave was rolled up by spoofer-signature detection, meaning Vanguard had flagged the hardware composites of users running outdated bypass tools and queued the bans for batch processing. Account-only would have been a much smaller number; HWID-level is what makes the count scale.

Why Anti-Cheats Bother Fingerprinting Hardware at All

Until roughly 2018, most anti-cheats lived in user mode and bans were account-level. The economics didn't work for the publishers. Cheaters made new accounts faster than the AC could ban old ones, and the actual cost per cheat-detection ban was negligible to the user. A $20 game purchase plus 10 minutes of signup time wasn't a deterrent. The industry shifted to hardware fingerprinting to make the cost per ban event meaningful.

The shift required a kernel driver — user-mode anti-cheats can't reliably read SMBIOS or disk serials or NIC MACs because Windows gates those reads behind elevated permissions. Once the AC sits at ring 0, it can read essentially anything Windows itself can read. EAC, BattlEye, Vanguard, NeacSafe, and Ricochet are all kernel-mode for this reason. Blizzard's Warden is the lone holdout still in user-mode for its core Battle.net coverage, but Blizzard added kernel-mode Ricochet specifically to address the gap for Call of Duty titles.

The motivating event for most publishers was DMA cheats. PCIe direct-memory-access cards plugged into a motherboard could read game memory from a separate PC, completely outside the OS the anti-cheat was running in. Software-only anti-cheats had no way to see them. Hardware fingerprinting plus kernel-mode IOCTL scanning plus PCI configuration-space enumeration was the response. Fortnite's February 2026 IOMMU mandate (see VideoCardz coverage) closed the loop at the hardware level for tournament tiers.

The Identifiers Anti-Cheats Actually Read

There is no single "HWID." Every anti-cheat reads its own composite. The full list at the kernel layer in 2026 includes:

  • SMBIOS data — UUID, motherboard serial, manufacturer, product name, BIOS version, BIOS release date. Read via NtQuerySystemInformation class 76 or direct firmware-table parse.
  • Motherboard serial — baked into SMBIOS Type 2.
  • Disk serial numbers — SATA and NVMe per-drive serials, read via IOCTL_STORAGE_QUERY_PROPERTY or ATA IDENTIFY DEVICE.
  • GPT or MBR partition layout — partition GUIDs, read via IOCTL_DISK_GET_DRIVE_LAYOUT_EX.
  • MAC addresses — every NIC including virtual and hidden, read via NDIS or the NetworkAddress registry value.
  • GPU UUID / adapter LUID — per-GPU instance identifier, read via DXGI.
  • Monitor EDID — extended display data read from panel firmware over DDC.
  • CPU ID — silicon-baked CPUID instruction result, cross-checked against the registry CentralProcessor key.
  • TPM endorsement key + PCR values — cryptographic identity from the TPM 2.0 chip, read via tpm.sys. Used by Vanguard, by Ricochet since Black Ops 7, by Fortnite tournament tier.
  • MachineGuid — single registry value at HKLM\SOFTWARE\Microsoft\Cryptography\MachineGuid.
  • Windows Product ID + install date — registry-stored.
  • RAM SPD serials — SMBIOS Type 17, per-DIMM serial numbers.
  • USB controller IDs — PnP enumeration data.
  • PCI device VID and DID — direct PCI configuration-space read. Critical because BattlEye uses this specifically to fingerprint Xilinx 7-series FPGA-based DMA cards.
  • Microsoft Pluton hardware root — the CPU-integrated security processor identity, attested directly to Microsoft's cloud. The forward-looking identifier most spoofers cannot touch.

Different anti-cheats read different subsets. EAC reads roughly 8 of these (per the adrianyy/EACReversing repository). BattlEye reads 7-8 plus the PCI configuration scan. Vanguard reads 12+, including TPM EK. Ricochet under Black Ops 7 adds Microsoft Remote Attestation. NeacSafe (Marvel Rivals) reads 7-8 and cascades the ban across every NetEase title on the same hardware.

How to Diagnose Whether You Ate a HWID Ban

Five signals separate HWID from account-only:

Signal 1 — fresh-account launch failure. Make a new account with a new email on the publisher's site (don't even open the game launcher yet). Log in. Launch the game. If the game refuses to launch with an error referencing "hardware," "unauthorized third-party software," or just generic launch failure that doesn't resolve with verification, that's HWID. If the new account loads the main menu and you can queue, the original ban was account-only.

Signal 2 — publisher ban-notice wording. "Detection of unauthorized third-party software at the system level" or "the hardware on your system has been flagged" is HWID. "Violation of our terms of service" or "permanent suspension of this account" without hardware mention is account-only. Riot, Activision, and Epic all use specific language for HWID; Steam tends to be vaguer.

Signal 3 — error code lookup. Vanguard's VAN9006 and VAN9001 are hardware-related. Easy Anti-Cheat's "Disconnected: Untrusted system" is hardware-level. BattlEye's "Game blocked by BattlEye: Driver Initialization Failed" or "Corrupted Memory" can be either, but persistent reoccurrence across launches typically means hardware-flag.

Signal 4 — appeal response. Submit a support ticket from the new account. If the publisher's response references your hardware fingerprint, the original ban was HWID. If they reference your previous account's behavior, it was account-only. Riot's appeal language explicitly distinguishes the two.

Signal 5 — second-machine test. If you have access to a second PC (a friend's, a family member's) and a fresh publisher account loads cleanly on it but fails on yours, that's hardware. This is the single most definitive test — it just costs you a friend's evening.

What Recovery Looks Like at Each Level

Account-only ban. Make a new account. Use a different email. Use a different payment method (publisher payment correlation is the most common reason fresh accounts get auto-flagged). Play conservatively for the first 10-15 hours. Total cost: free, plus 30 minutes of signup time.

HWID ban. Activate a spoofer like Raw Spoofer on a cold boot before opening any publisher launcher. Make the new account. Different email. Different payment. The spoofer randomizes the 16 identifier categories at the kernel-driver layer so the AC sees a different fingerprint on next session. Total cost: $5-15/month plus the same 30 minutes of signup time. The deeper recovering from a hardware ban cluster walks through each step.

Publisher-network ban. Worst case. Account-only bans usually don't propagate, but Battle.net's Season 3 grouping ban policy and Epic's 28-day teaming-ban policy can cascade if you re-link with old friends. Recovery requires both a HWID spoof and a fresh publisher account that has zero behavioral overlap with the banned identity.

The Cascade Problem — Why One Detection Can Ban You From Multiple Games

This is the part most users don't see coming. Anti-cheat HWID lists aren't always per-game. EAC bans cascade across every EAC-published title (Fortnite, Apex, Rust, DayZ, Squad, Halo Infinite, etc.) unless the specific publisher has opted their title out. NetEase HWID bans cascade across every NetEase title (Marvel Rivals, Naraka: Bladepoint, Identity V, Once Human). Battle.net account bans cascade across every Blizzard title.

The practical result is that a single bad spoofer or a single free-cheat infostealer payload can lock you out of half your Steam library at once. People treat HWID bans as a per-game problem and get blindsided when their Rust account gets the same flag as their Fortnite account three weeks after the Fortnite ban. The fingerprint is the same; the cascade is the publisher's choice.

This is also why the diagnostic test matters. If you ate a Fortnite ban and your Rust account still works, that's good news for the diagnosis — it suggests account-only or a non-cascading HWID. If both went down within the same week, you're looking at cross-EAC propagation.

Why Format-and-Reinstall Does Not Fix HWID Bans

The most common bad advice in community forums is "format your drive and reinstall Windows." It does nothing for HWID purposes. The disk wipe removes installed software, files, and registry state. It does not change SMBIOS values, motherboard serial, disk firmware-level serials, MAC addresses (those are NIC firmware), or any of the other identifiers the anti-cheat reads. A Windows reinstall on the same hardware produces the same composite fingerprint. The AC's ban list still matches.

Format-and-reinstall is useful for cleaning up a different problem — a malware infection from a free spoofer payload (see the Lumma trap cluster). It does not help with HWID enforcement. Anyone telling you it does is repeating advice from 2014.

Frequently Asked Questions

Can I be HWID banned without ever cheating?

Yes, if you ran a free "HWID spoofer" or game-cheat installer that contained infostealer malware which the anti-cheat's behavior models flagged. Many users who insist they "never cheated" actually ran something they thought was safe. Game-related files account for 41% of infostealer infections according to Flare's threat research. The AC doesn't care whether you intended to cheat; it cares about what loaded into memory.

How long do HWID bans last?

Typically permanent. Some publishers process appeals on a case-by-case basis but the default is "lifetime." Account-only bans sometimes time out (Epic uses 28-day, 90-day, 180-day, and permanent tiers); HWID bans almost never do.

Does changing my IP address help?

Marginally and only for the first 24-48 hours after a fresh account. IP is a contributing fingerprint signal but not the primary identity surface — it changes too easily for anti-cheats to lean on it. A VPN on the first session of a new account is a reasonable hygiene step but it doesn't solve a HWID ban by itself.

If I sell my PC to someone else, will they get my ban?

Yes, in most cases. The hardware fingerprint follows the hardware. If you got HWID banned on a PC and then sold the PC to a buyer, the buyer's first session with that hardware will fail the AC's check. Disclose any HWID bans before selling — most marketplaces consider undisclosed AC bans a material defect. The buyer can run a spoofer to bypass but they shouldn't have to find out the hard way.

Why is Vanguard so much harder to spoof than EAC?

Vanguard reads 12+ identifiers including TPM endorsement keys and PCR values, plus enforces a UEFI firmware allowlist (VAN:Restriction). EAC reads about 8 identifiers, none of which are silicon-rooted. The deeper Vanguard HWID spoofer cluster walks through why this matters in practice.

Are HWID bans legal?

Yes, in every jurisdiction the publisher operates. The user accepts hardware-fingerprint enforcement when they accept the EULA. There's ongoing debate about kernel-mode anti-cheats from a privacy perspective (the ACM paper If It Looks Like a Rootkit is the canonical academic critique), but the EULA terms are well-established and have been tested in court.

Can my old account come back if I just wait?

For HWID bans, almost never. For account-only bans, sometimes after a time-served period. The publisher's specific policy is in their TOS and varies by publisher. Riot, Activision, and Epic publish their tier structures; Steam and Battle.net are more opaque.


Diagnosing the ban is step one. Step two is getting back in. If the diagnosis lands on HWID, Raw Spoofer randomizes 16 identifier categories at the kernel-driver layer — SMBIOS, motherboard, disks, MACs, GPU, MachineGuid, BIOS, RAM, USB, PCI, EDID — and works alongside any of our game cheats. The deeper how HWID spoofers work cluster covers the engineering side; the HWID Spoofer Complete 2026 Guide pillar covers the full landscape.

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