How Long Do RawCheats Subscriptions Last?
RawCheats subscriptions are sold in four tiers: 1-day at $4.99, 3-day at $9.99, 1-week at $14.99, and 1-month at $34.99. Subscription clocks start counting from license activation, not purchase. Pro-rated credit is automatically issued during detection-pause windows so paying customers never lose paid time to anti-cheat patches. The 1-month tier auto-renews unless cancelled through the dashboard; shorter tiers do not.
Subscription length affects price-per-day, cancellation flexibility, and how detection-pause credit accumulates. Understanding the tier structure means buying the right plan for your actual play pattern instead of overpaying or burning through a 1-day pass on a game session you cannot finish.
The four-tier structure
1-day pass at $4.99. Smallest commitment in the lineup. Most often used by first-time buyers verifying the cheat works as advertised before stepping up to a longer term, and by tournament players who only need access for specific scheduled sessions. The 24-hour clock starts at license activation, not at purchase, so you can buy ahead and activate when you actually sit down to play.
3-day pass at $9.99. The "weekend grinder" tier. Covers a Friday-through-Sunday session window without the cost of a longer term. Useful for sanity-checking the cheat through at least one mid-cycle anti-cheat update, since Easy Anti-Cheat and BattlEye both ship updates on variable Tuesdays.
1-week pass at $14.99. The most popular tier for casual players. Covers a standard playtime window, gives you room to test multiple game sessions, and lands at $2.14/day — cheaper per-day than the 1-day pass.
1-month subscription at $34.99. Best per-day rate at ~$1.16/day. The tier most long-term customers run, and the only one that auto-renews by default. Manage renewal through the dashboard at any time.
Activation vs. purchase
The subscription clock starts when the license activates — defined as the first time the loader successfully pulls the cheat module with your key — not at purchase. This matters for two cases:
- Buying ahead. You can buy a 1-day pass on Friday afternoon and activate it Saturday morning without losing hours to the gap. The unused window does not count.
- Long-tail buyers. If you buy a 1-week pass for an upcoming tournament a few days out, the clock waits for you. No "starts immediately at checkout" gotchas.
The forum status board reflects activation events live, so support can verify exact activation timestamps if there is ever a billing question.
Pro-rated detection credit
When a signature update lands and a product gets detected, the loader auto-pauses every active subscription for that product. Pro-rated credit is automatically applied to each paused subscription for the entire patch window — if the patch takes 8 hours, you get 8 hours added to the tail of your subscription. If the patch takes 24 hours during a ban-wave event, you get 24 hours.
This is engineered into the loader itself, not a manual customer-service decision. The forum status board tracks paused windows in real time and the dashboard reflects credit accrual the moment a patch lands. No tickets, no queues, no "please prove you were affected" friction.
Auto-renewal mechanics
Only the 1-month tier auto-renews. Cancellation is a one-click action through the dashboard and takes effect at the end of the current billing cycle, not immediately — you keep paid access through the end of the cycle you already paid for. There is no retention dark pattern, no "are you sure" three-screen flow, no offers to "save 50% if you stay."
Shorter tiers (1-day, 3-day, 1-week) do not auto-renew at all. They expire at the end of their window and you decide whether to buy again. This is deliberate — buyers running shorter tiers tend to want explicit control over each purchase, not subscription drift.
How the math works against competitors
Stripe billing and BTCPay both handle our subscription state. Per-day pricing across the four tiers:
- 1-day: $4.99/day
- 3-day: $3.33/day
- 1-week: $2.14/day
- 1-month: $1.16/day
The 1-month tier lands well under the $40-80/month rate competitors like Battlelog and SkyCheats charge for comparable feature sets, and our included HWID Spoofer compatibility does not require a separate $30 add-on the way some competitor stacks do.
What "subscription paused" looks like
When the loader pauses a subscription mid-cycle, you cannot launch the cheat into a game until the patch lands. The dashboard shows current status, the forum status board confirms the team is actively patching, and your accumulated pro-rated credit displays live. No data is lost, no settings are reset, no key needs to be re-issued — the same license picks up the patched build the moment it ships.
For full pricing context per product, see how much RawCheats cost. For dashboard navigation and renewal management, the products page links into each product's subscription panel directly.
Related Pages
Sources
- Stripe Subscriptions Overview — Stripe
- BTCPay Server Documentation — BTCPay Server
- About Easy Anti-Cheat — Epic Games
Related Questions
Yes, with two clear refund paths. Full refund within 24 hours of purchase if you have not activated the license. Pro-rated credit toward future subscription time if your active product gets detected and pauses for patching. Refunds are not issued for buyer-side issues like incompatible Windows installs, wrong-game purchases after activation, or behavioral bans from aggressive in-game tuning. Stripe refunds reverse to the original card within 5-10 business days; crypto refunds issue back to the originating wallet.
Yes. Every product ships with the full feature set advertised on the product page — no gated upsells, no "premium tier" that gates the aimbot, no missing features. Aimbot, ESP, wallhack, triggerbot, exploits, and per-product specials (radar on PUBG, building delays on Fortnite) all unlock at the $4.99 entry tier. Verification path is in the loader's preview build, demo videos on each product page, and the Discord support video confirmation channel for skeptical buyers.
RawCheats subscriptions start at $4.99 for a 1-day pass and go up to $34.99 for a 1-month subscription, with 3-day and 1-week tiers in between. Every tier includes the full feature set — aimbot, ESP, wallhack, triggerbot, radar, exploits — with no per-feature upcharges across all supported games.
The loader auto-pauses every active subscription for the affected product before customers can launch into a banned state. The forum status board flips to "Updating" within minutes of a test account flagging. Engineering reverses the new signature and patches the cheat code path within 6-12 hours. Pro-rated credit is automatically applied to every paused subscription for the entire downtime. No tickets, no queues — the loader handles it.
